Banana infection RnD

Banana building effect done using infections systems

All is based on some VEX in Point Wrangle and SOP Solver. With a help from Entagma tutorials I managed to build my infection system based on points turned in to mesh using VDB. To build textured banana mesh I used Attribute Transfer node to transfer infection attribute to textured mesh.
At the end I added some particles effect and pyro sim.
Done with Houdini, rendered with Redshift